This is my last ‘personal’ work, although it has a professional target as always as it is also to demonstrate the power of the Arion Render + ArionFX combo.
This was entirely done using 3ds Max, Arion Render and ArionFX. The beetle is a raw model from http://zerokobo.web.fc2.com/ that I slightly modified, painted in Zbrush and rigged in 3ds Max. The rest was specifically created for this scene and is mostly made of instances, except naturally the mushroom.
Below is a very simple ‘breakdown’ from the raw render to the final image.
Raw output with materials (before post-processing):
Colorspace and cooling filter:
Tone mapping (32-bit > 8-bit):
Lens effects (vignetting, fringing, bloom & glare):
Lens dirt, sharpening and final color grading:
Thank you for watching.