Autumn scene

mushroom_rain_013b

This is my last ‘personal’ work, although it has a professional target as always as it is also to demonstrate the power of the Arion Render + ArionFX combo.

This was entirely done using 3ds Max, Arion Render and ArionFX. The beetle is a raw model from http://zerokobo.web.fc2.com/ that I slightly modified, painted in Zbrush and rigged in 3ds Max. The rest was specifically created for this scene and is mostly made of instances, except naturally the mushroom.

Below is a very simple ‘breakdown’ from the raw render to the final image.

Clay rendering:

mushroom_rain_013b_clay_fog

Raw output with materials (before post-processing):

mushroom_rain_013b_000_raw-render

Colorspace and cooling filter:

mushroom_rain_013b_002_cooling-filter

Tone mapping (32-bit > 8-bit):

mushroom_rain_013b_011_tonemapping

Lens effects (vignetting, fringing, bloom & glare):

mushroom_rain_013b_014_glare

Lens dirt, sharpening and final color grading:

mushroom_rain_013b_015_dirt

Thank you for watching.

 

Autumn scene

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